Sniper vs Sniper (GMod)

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Sniper vs Sniper is a game mode, that ClavusElite had mentioned briefly on the English Mr. Green forums on March 2nd 2009.

Features

  • Active hunting gamemode, players can jump in at any time. Mostly because I hate waiting for another round.
  • The longer a player stays alive, the higher the 'bounty' on his head will become, giving more points to the player that kills him.
  • Large, open yet not too open map (like de_port).
  • Thermo-optical camouflage, barely visible for the human eye.
  • Cyberneticly enhanced players. They have a certain power output, just enough to maintain constant camouflage, but as soon as they route the power to steadying their rifle their camouflage might fail.
  • Ability to route power to muscles allowing fast movement and jumping.
  • Very informative HUD, making locations light up when another player fires a unsilenced rifle (this should encourage players to move a.s.a.p after firing).
  • Range of different rifles, each having their own merits and demerits.
  • Ammo drops, satellite tracking, and all kinds of things to lure snipers out of hiding and to keep them on the move.
  • Cash / intel drops that happen now and then. "Possible" locations are marked on the players HUD, but only one location is correct. If you're the first one to find it, are you going to pick it up, or make an ambush for other players?
  • Players that kill a lot without dieing themselves gain extra bounty on their heads.

Development

After the community heard about this, RoboRobb had shown a photo taken from a page of a PCGamer magazine featuring Infected Wars. ClavusElite saw this, and therefore continued with Infected Wars.

Future development of this game mode is unknown.

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