Arena lumberyard
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Summary
This is a new Arena map, that was added when the heavy update came. This map was also the first to introduce forest like themes to TF2. Lumberyard was made by Valve. The map is symetrically based, but it still differs on both sides, because one side (left) is where the trains come from, and the other side (right) is where the trains exit. And where the famous log with healthvail stands on.
It takes place in a forest, at a Lumberyard *title*. The CP is a bit different. The CP in the beginning is reachable from 2 entrances, but later on reachable from another 2 entrances, on the other sides. This slide open, making the CP well seen. The CP is in the center of the map, with 2 lookouts, and 2 rooftop sides, in which you can look in a bit.
Lumberyard is a versatile map; you can reach the roof, ground, and middle levels of the map. The log part on the right side also has a "ravine" of death. If you fall of the log, that means instant death *if you fall down*.
What makes this map unique?
- No water
- One healthvail, over a deadly "ravine", on a sleek log.
- One of the only *and first* forest arena maps.
Strategies
- As a scout, go left and up the stairs. Jump onto the roof, and proceed forward. You will suprise them.
- As an engineer, build a sentry infront of the closed CP doors, facing away from the CP. You will ambush any rushers, and you have the CP guarded when it's opened.
- You can use the healthvail on the log as your advantage. Use pyro, or scout (with Force-A-Nature or Flamethrower) to push your enemies off the log and into the "ravine". They will surely come to it, because when they are on fire, the only thing to get it out, is that healthvail. (there is no water, and if there is a medic, don't blame me.)
Other Arena Maps
- arena_well
- arena_granary
- arena_ravine
- arena_badlands
- arena_watchtower (User made)
- arena_lumberyard
- arena_sawmill
- arena_nucleus
- arena_offblast (User made)
In order of release.
--Botervloot 17:21, 3 July 2009 (UTC)

